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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sun Aug 27, 2017 12:15 am 
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Blobathehutt wrote:
I do like jak and daxter but you should go with what ever you have fun making.

Come to think of it, it's been a while since I did a Minion/Rabbids entry and this topic as of late is starting to feel a bit doom and gloom. Might as well put in a few of the Lurker entries from Precursor Legacy to brighten it up.

Now how do I avoid getting killed during that whole Hellcat mission.....?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Wed Sep 13, 2017 7:45 am 
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Well, finished THAT mission and oh boy was that an effort and a half.

Time enough to get onto the next installment with a representative of the X-Com franchise; the Muton Elite.
Quote:
Muton Elite
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Though largely resemble the stock Muton, the Muton Elite are stronger and more intelligent which make them even more lethal and troublesome adversaries for human soldiers to counter. Their primary use to the alien invasion is to act as guards to the true commanders of the invasion: the Ethereals

(2 Points)
HEALTH: 40
ENDURANCE: 20
TV: 17
DX[END] - Attack
  • 5[0] - “Heavy Plasma” (Affinity, Energy. Accurate; Armor Piercing x2; Impairing; Ranged. Ammunition; Elaborate Gestures, Both Hands on Weapon; Requirement x2, Liquid/Humidity Free Environment; Weapon)
  • 4[0] - “Alien Grenade” (Affinity, Explosion. Area Effect; Armor Piercing; Impairing; Ranged; Stunning. Ammunition x3; Elaborate Gestures; Inaccurate; Ineffective; Weapon)
Level - Ability
  • +2 - Agile “Blood Call”
  • +4 - Armored
  • +4 - Attack
  • +2 - Combat Expert “Blood Call”
  • +2 - Combat Expert
  • +3 - Intimidation
  • +2 - Iron-Willed “Blood Call”
  • +1 - Knowledge “Squad Tactics”
  • +1 - Position of Power
  • +1 - Smart
  • +1 - Strong
  • +2 - Tough
Level - Weakness
  • -1 - Aggressive
  • -1 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -3 - Guardian “Ethereals”
  • -2 - Limited Use “Blood Call”
  • -3 - Restricted Freedom “Alien Invasion Army”
  • -3 - Servitude “Ethereals”
  • -1 - Short-Tempered
  • -1 - Trigger “Blood Call” (Roar from another Muton)
  • -2 - Weak-Willed
  • -3 - Vulnerability “Psionic Attacks”

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Wed Sep 13, 2017 7:50 am 
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Next up, for the Jericho franchise, we have the Grenadier.
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Grenadier
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A twisted and deformed abomination of two Gerhimasvall Abwermacht soldiers fused into one, the Grenadiers are massive creatures corrupted by the First Born and the Pyxis as a kind of mobile artillery unit against hostile and entrenched enemy forces. When such forces come into close quarters range, the Grenadiers are able to defend themselves with a massive axe-like blade at the expense of their right forearm.

(1 Point)
HEALTH: 40
ENDURANCE: 20
TV: 13
DX[END] - Attack
  • 3[0] - “Blade” (Armor Piercing. Ineffective)
  • 4[0] - “Mortar Fire” (Affinity, Explosion. Area Effect; Impairing; Ranged; Stunning. Activation; Countered x2; Inaccurate; Low Penetration)
  • 4[0] - “Cluster Fire” (Affinity, Explosion. Area Effect x2; Ranged; Stunning. Activation; Inaccurate x2; Low Penetration x2)
Level - Ability
  • +2 - Armored
  • +3 - Attack
  • +1 - Combat Expert
  • +3 - Intimidating
  • +1 - Magic, Arcane
  • +2 - Perceptive “Magical Energy”
  • +2 - Tough
Level - Weakness
  • -1 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -3 - Restricted Freedom “Gerhimasvall Abwermacht”
  • -3 - Servitude “Hanne Lichthammer”
  • -2 - Slow
  • -1 - Unique “Impaired Manipulation” (One-Handed)

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Wed Sep 13, 2017 7:55 am 
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Finally, to round out this installment, from the Crysis franchise we have the Ceph Heavy.
Quote:
Ceph Devastator Units
Image
Though given the official designation of Charybdis, these alien creatures are more commonly known as Ceph due to their anatomical resemblance to cephalopods. An ancient extra-galactic species, the Ceph originate from the Triangulum Galaxy whose advanced nanotech-based technology and hive intelligence have allowed them to fully colonize not only their home galaxy, but also neighboring galaxies via incursions such as the Milky Way Galaxy through their rapid adaptation and reaction to the local planetary environment.

Commonly called “Heavies”, the Ceph Devastator Units are among the largest and heaviest of the Stage 2 Ceph Infantry for their invasion/colonization of a suitable planet and perfectly adapted to that particular biosphere largely through the assimilation of infected flesh by the aboriginal sapient species of said planet. The Ceph Devastator Units often serve as a support role such as heavy weapons and suppressive fire. As such, the Ceph Devastator Unit’s exoskeleton, which allows for greater, movement under a higher gravity upon terrestrial environment, is heavily armored that protect it from all but the most powerful of anti-material weaponry such as rockets and missiles. Their only weakness, a trait shared amongst many other Stage 2 Ceph, is the unarmored portion of their neck and upper back region where their true biological forms are the most vulnerable.

(2 Points)
HEALTH: 40
ENDURANCE: 20
TV: 16
DX[END] - Attack
  • 4[0] - “Reaper Cannon, Assault” (Affinity, Energy. Impairing; Overwhelming; Ranged. Activation; Requirement x2, Liquid/Humidity Free Environment; Weapon)
  • 4[0] - “Reaper Cannon, Scatter” (Affinity, Energy. Area Effect; Impairing; Ranged. Low Penetration; Requirement x2, Liquid/Humidity Free Environment; Weapon)
  • 5[0] - “X-PAC, Ballistic” (Affinity, Explosion. Area Effect; Effective; Impairing; Ranged. Countered x2; Inaccurate x2; Weapon)
  • 5[0] - “X-PAC, Linear” (Affinity, Explosion. Accurate; Area Effect; Paralyzing; Ranged. Activation; Ammunition x2; Weapon)
Level - Ability
  • +5 - Armored*
  • +3 - Attack
  • +1 - Combat Expert
  • +2 - Intimidating
  • +1 - Knowledge “Squad Tactics”
  • +2 - Perceptive
  • +1 - Psychic “Ceph Hive-Mind” (Requirement, Other Ceph)*
  • +1 - Smart*
  • +2 - Strong*
  • +2 - Tough
Level - Weakness
  • -2 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -3 - Dependency “Link to Ceph Hivemind” (Dies)
  • -3 - Restricted Freedom “Ceph Hivemind”
  • -3 - Servitude “Alpha Ceph”
  • -1 - Slow
  • -3 - Vulnerability “Exposed Ceph” (Neck/Upper Back)

* Indicates that Character Ability/ies are of higher value than human norm, thus applicable for Scaled Advantage

And that should be it for this installment. So until next time, do anyone feel comfortable with the idea of using these NPC mooks for their own campaigns or do they need some corrective tweaks?

EDIT: OH! I almost forgot to mention. For those of you who are interested in turning X-Com into a DnD campaign, well, there's a video on how to do that.

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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