I quite like those ideas!StarRaven wrote: Some ideas:
- use the Assisted Flaw to make a spell that other magicians have to help with.
- invent a Flaw ("Ritual" maybe?) that says that an action takes minutes/hours/days/etc to complete instead of combat rounds
Good luck and please keep us posted~
Search found 231 matches
- Tue Nov 07, 2017 4:00 pm
- Forum: OVA
- Topic: More Robust Spells
- Replies: 3
- Views: 4315
Re: More Robust Spells
- Tue Nov 07, 2017 6:37 am
- Forum: OVA
- Topic: OVA updated on roll 20?
- Replies: 3
- Views: 4259
Re: OVA updated on roll 20?
Also here is what it looks like when you start up a new game as well as the author for it.
- Tue Nov 07, 2017 6:34 am
- Forum: OVA
- Topic: OVA updated on roll 20?
- Replies: 3
- Views: 4259
Re: OVA updated on roll 20?
I wasn't even aware OVA had a sheet for roll20! Do you have any links or screen captures of this? (I've admittedly never used roll20, despite having an account.) Here you go. https://scontent-mia3-2.xx.fbcdn.net/v/t35.0-12/23433052_1508146392601842_555328850_o.png?oh=65885699d6852965d16d53223b6d1cf...
- Sat Nov 04, 2017 6:30 am
- Forum: OVA
- Topic: Strong OP?
- Replies: 8
- Views: 9207
Strong OP?
In my many games, I have noticed that strong seems to be way better than attack. Now I know that OVA is not 100% balanced nor is it meant to be but it just seems to make any non-melee character underpowered and terms of raw damage even more so if you allow strong and attack to stack DX. So with this...
- Sat Nov 04, 2017 5:12 am
- Forum: OVA
- Topic: Homebrew Weapons (Modern and sci-fi)
- Replies: 51
- Views: 44406
Re: Homebrew Weapons (Modern and sci-fi)
Wow, I have played like close to 50ish sessions. You just seem to know the system so well.Sabersonic wrote:Honestly? About two sessions worth and it's all online.
- Fri Nov 03, 2017 6:33 am
- Forum: OVA
- Topic: Homebrew Weapons (Modern and sci-fi)
- Replies: 51
- Views: 44406
Re: Homebrew Weapons (Modern and sci-fi)
You often do a great job at converting things into OVA. How long have you been playing?
- Wed Nov 01, 2017 2:44 pm
- Forum: OVA
- Topic: Hand-Drawn Character Sheets
- Replies: 13
- Views: 10128
Re: Hand-Drawn Character Sheets
You have done some beautiful work with this stuff.
- Tue Oct 31, 2017 2:13 pm
- Forum: OVA
- Topic: OVA updated on roll 20?
- Replies: 3
- Views: 4259
OVA updated on roll 20?
Not sure if clay had anything to do with it but I noticed that the character sheet for ova on roll 20 has been given a small update. Either way I'm happy to have it
- Thu Oct 19, 2017 11:54 am
- Forum: OVA
- Topic: Homebrew Weapons (Modern and sci-fi)
- Replies: 51
- Views: 44406
Re: Homebrew Weapons (Modern and sci-fi)
You have a lot of cool stuff here. Have you ever had a chance to use any of it in a game?
- Fri Oct 06, 2017 6:41 pm
- Forum: OVA
- Topic: Hand-Drawn Character Sheets
- Replies: 13
- Views: 10128
Re: Hand-Drawn Character Sheets
This looks very nice! Great job.
- Wed Sep 27, 2017 2:29 pm
- Forum: OVA
- Topic: Legionem sum quia multi sumus
- Replies: 364
- Views: 265367
Re: Legionem sum quia multi sumus
Simple but nice. Thanks for stating this for me
- Tue Sep 26, 2017 11:35 pm
- Forum: OVA
- Topic: Legionem sum quia multi sumus
- Replies: 364
- Views: 265367
Re: Legionem sum quia multi sumus
Do you think you could make some stats for titans from AoT? I have been getting back into to it again and I was thinking it would be cool to see them get stated.
- Tue Sep 19, 2017 1:01 pm
- Forum: OVA
- Topic: Strike Through to hit someone in a Vehicle/mech?
- Replies: 8
- Views: 7460
Re: Strike Through to hit someone in a Vehicle/mech?
Thanks for all the input! I love tossing around ideas with all of you.
- Mon Sep 18, 2017 6:58 pm
- Forum: Turtle Pond
- Topic: I'm back
- Replies: 2
- Views: 4873
I'm back
Sorry a hurricane took my power out for 8 days so I need to do a lot of catch-up lol But just letting you guys know what happened.
- Sun Sep 10, 2017 4:22 pm
- Forum: OVA
- Topic: Sniffycrab's Bizarre Bazaar
- Replies: 79
- Views: 64560
Re: Sniffycrab's Bizarre Bazaar
Let me just say I love shads videos :) [/quote] Not really sure how to simulate the whole "hard breathing" portion for the helm, but after thinking it over the double EP expenditure fits just as well.[/quote] Anyway What if you just used Languid or some resigned version of it that does the...