Search found 204 matches

by Chris Brady
Tue Feb 09, 2016 8:28 pm
Forum: OVA
Topic: Attacks, Flaws, and Weaponry - Confused with disarmament.
Replies: 19
Views: 18422

Re: Attacks, Flaws, and Weaponry - Confused with disarmament

Ironically, we hadn't talked about Gear Ability yet. At a glance, I think I agree that Gear should be a Weakness as opposed to a +nothing Ability. That Weakness exists already; it's called Focus. ;) All right. Honest question then. Can someone take Fukiko's Locket and use the power for themselves, ...
by Chris Brady
Tue Feb 09, 2016 1:37 pm
Forum: OVA
Topic: Attacks, Flaws, and Weaponry - Confused with disarmament.
Replies: 19
Views: 18422

Re: Attacks, Flaws, and Weaponry - Confused with disarmament

That's kind of interesting. Evasive reads to Me more as an innate ability to avoid getting hit, instead of training to parry and block attacks. But that's probably the same kind of thinking that Attack increases an attacking roll or is needed to make an attack. I get the idea of different Abilities...
by Chris Brady
Tue Feb 09, 2016 2:19 am
Forum: OVA
Topic: Attacks, Flaws, and Weaponry - Confused with disarmament.
Replies: 19
Views: 18422

Re: Attacks, Flaws, and Weaponry - Confused with disarmament

The way we decided is that Agile covers anything that isn't weapon related. If you have to swing a blade or a stick, you need Combat Expert for. Same thing with Evasive and Quick . Evasive , by the by is also 'block', it covers any and all defensive actions (and in our case, any of those that requir...
by Chris Brady
Mon Feb 08, 2016 4:37 pm
Forum: OVA
Topic: Attacks, Flaws, and Weaponry - Confused with disarmament.
Replies: 19
Views: 18422

Re: Attacks, Flaws, and Weaponry - Confused with disarmament

Congratulations, you have found the problem with the Gear stat.

My crew solved it by making Gear into a flaw, like Focus, with the major difference that if you get your toy of choice taken away, it CAN be used against you, unlike Focus.
by Chris Brady
Fri Jan 22, 2016 4:59 pm
Forum: OVA
Topic: Over-the-top Idea
Replies: 41
Views: 40405

Re: Over-the-top Idea

On one hand, the Scale system is a quick and dirty way to show power disparity. However, that doesn't always cover a few mecha shows. On the other hand, this system breaks power and toughness in two, and frankly, I don't see how this works. And citing Palladium's Rifts as an example is proof (to me ...
by Chris Brady
Wed Dec 30, 2015 4:59 am
Forum: OVA
Topic: Over-the-top Idea
Replies: 41
Views: 40405

Re: Over-the-top Idea

So a more in-depth system for Scaling? Lemme get a solid look through and I'll give you my feedback.

Cuz I might need a system like that soon.
by Chris Brady
Sat Dec 26, 2015 5:03 pm
Forum: OVA
Topic: Requesting GM screen
Replies: 21
Views: 13550

Re: Requesting GM screen

Ironically, you could put the entire game system's ruleset on those three sides, and have plenty of space left over. (I know, I tried.)
by Chris Brady
Tue Dec 08, 2015 11:01 pm
Forum: OVA
Topic: First character (for practice), did I miss anything?
Replies: 24
Views: 17302

Re: First character (for practice), did I miss anything?

My bad, I missed that distinction. And it is an excellent one! My parties have greatly preferred buff mages in the past (they get the fighters to do their damage for them that way), and summoning shenanigans. Evocations are fun at low levels, but as level increase they become less potent than cleve...
by Chris Brady
Fri Dec 04, 2015 3:12 pm
Forum: OVA
Topic: First character (for practice), did I miss anything?
Replies: 24
Views: 17302

Re: First character (for practice), did I miss anything?

Unlike PFRPG, evocation/attack magic is very potent in OVA. Unlike in Pathfinder? Come on now, arcane magic is pretty darn potent in any d20 game as well. Actually, of all the schools, Evocation (as I stated above) is considered the weakest, because it does direct damage, as opposed to the more pow...
by Chris Brady
Thu Dec 03, 2015 7:10 pm
Forum: OVA
Topic: First character (for practice), did I miss anything?
Replies: 24
Views: 17302

Re: First character (for practice), did I miss anything?

Personally, I'd look into investing Magic: Arcane to show the versatility of a PFRPG's magic user. But as written she's fine, from what I can tell. The original character didn't learn very many non-offensive spells, she was a very focused warmage, focusing on evocations and elemental damage. Thanks...
by Chris Brady
Wed Dec 02, 2015 11:38 pm
Forum: OVA
Topic: Gear and Attack
Replies: 52
Views: 41649

Re: Gear and Attack

If you turn Gear into a Flaw though, how would it be any different than Focus? As it already is, a magic sword can be made with the Focus Flaw, and a magical locket can be made using the Gear Ability. How obvious the item in question is has nothing to do with it. Gear tends to have a power intrinsi...
by Chris Brady
Wed Dec 02, 2015 6:36 am
Forum: OVA
Topic: First character (for practice), did I miss anything?
Replies: 24
Views: 17302

Re: First character (for practice), did I miss anything?

Personally, I'd look into investing Magic: Arcane to show the versatility of a PFRPG's magic user.

But as written she's fine, from what I can tell.
by Chris Brady
Wed Dec 02, 2015 6:16 am
Forum: OVA
Topic: Gear and Attack
Replies: 52
Views: 41649

Re: Gear and Attack

After discussing it with my players we've decided that Gear works best as a Flaw, like Focus. Because although it can be shared, it's also easier to take away than a focus. A lot of foci isn't obvious, like (in the current campaign's case, Myu Myu's locket) but a magic sword is clearly visible. It a...
by Chris Brady
Tue Nov 03, 2015 4:51 am
Forum: OVA
Topic: Gear and Attack
Replies: 52
Views: 41649

Re: Gear and Attack

That they can have another option for their characters. Almost all my characters, even NPCs, have a Gear because that's what my setting needs. You're not following what I'm trying to say. I may not be clear, I admit I can be very confusing at times. I have a tendency to think I've already typed/sai...
by Chris Brady
Tue Nov 03, 2015 1:31 am
Forum: OVA
Topic: Gear and Attack
Replies: 52
Views: 41649

Re: Gear and Attack

So what's the point of gear?

Again, I think that if there's ever a third edition, Gear gets removed from the list of attributes. If none of the NPCs use it, what does it tell the average player?