Search found 1282 matches

by Clay
Tue Mar 26, 2019 5:29 pm
Forum: OVA
Topic: Help with Ranged attacks
Replies: 3
Views: 4875

Re: Help with Ranged attacks

Personally, I would combine these into a single new +5 Perk that went something like: Closer (+5) An Ability with this Perk allows the user to immediately enter the same space as the target, eliminating any "Ranged" status. Whether this is zooming to their position directly or tractor-beam...
by Clay
Tue Mar 26, 2019 5:23 pm
Forum: OVA
Topic: Fate/Stay Night Character- first Character Done For OVA
Replies: 11
Views: 9739

Re: Fate/Stay Night Character- first Character Done For OVA

As mentioned above, I'd be wary of throwing out too many +5s—or really the higher numbers in general. If you glance through the book, even including NPCs, +5 is only used maybe twice. I'm only passingly familiar with Fate, but unless Mordred is the ULTIMATE SERVANT—these numbers are probably too hig...
by Clay
Tue Sep 11, 2018 10:15 pm
Forum: OVA
Topic: Ok sorry but I have some questions.
Replies: 12
Views: 11529

Re: Ok sorry but I have some questions.

This has been brought up a few times over the years. Here's the original discussion of the topic from way too long ago: http://wiseturtle.razornetwork.com/viewtopic.php?f=2&t=1911 Rawle Nyanzi had made a colorful chart based on his own calculations, but unfortunately the image links are now brok...
by Clay
Wed Aug 29, 2018 12:18 pm
Forum: OVA
Topic: Legionem sum quia multi sumus
Replies: 307
Views: 256708

Re: Legionem sum quia multi sumus

I think of all the character writeups I expected to see with OVA, Shantae baddies weren't among them.

...not that I'm complaining! Keep up the good (cute) work!
by Clay
Wed Aug 29, 2018 12:16 pm
Forum: OVA
Topic: Companion rulings
Replies: 3
Views: 5099

Re: Companion rulings

I have to agree that "turning the guitar against you" is arbitrary and against the spirit of the Ability. That's not to say companions CAN'T turn against you—but it's the sort of thing that would be a major plot point and discussed between you and the GM. This isn't something the GM should...
by Clay
Wed Aug 29, 2018 12:10 pm
Forum: OVA
Topic: Strong OP?
Replies: 8
Views: 9044

Re: Strong OP?

That is an interesting idea. Early on, I had considered having Perceptive add to Attack ROLLS when using ranged attacks, but I don't think using it as an equivalent of Strong came to mind. It's a bit of an abstraction, since by OVA logic it's the attack roll that makes you hit BETTER, while the DX o...
by Clay
Wed Aug 29, 2018 11:52 am
Forum: OVA
Topic: Questions about Magic
Replies: 3
Views: 5054

Re: Questions about Magic

One thing to keep in mind about Magic is that, just because you have the Magic Ability, doesn't mean every spell you cast has to be powered by the Magic Ability itself. If you look at Auren, you'll see his attack spells don't use Magic at all, they're just Attacks. Likewise, if your character is tur...
by Clay
Wed Aug 29, 2018 11:01 am
Forum: OVA
Topic: Ok sorry but I have some questions.
Replies: 12
Views: 11529

Re: Ok sorry but I have some questions.

There's been lots of great answers from everyone about this, but in case you want some thoughts straight from the horse's mouth: 1) While only Attack specifically delineates multiple "settings" for the Ability, there's no reason you can't apply the same logic to others. Sometimes this make...
by Clay
Wed Aug 29, 2018 10:10 am
Forum: OVA
Topic: Using OVA rules with Adventures from older RPGs
Replies: 1
Views: 3934

Re: Using OVA rules with Adventures from older RPGs

Welcome to the boards! I hope you made it to MechaCon and had a great time! I have a fondness for old RPGs—and still peruse them from time to time—so I can only imagine the feeling of discovering your old stash was in one piece. OVA seems to inspire the most outlandish adventuring parties. It's alwa...
by Clay
Thu Jun 28, 2018 3:58 pm
Forum: OVA
Topic: So, trying out some setting specific houserules
Replies: 13
Views: 10390

Re: So, trying out some setting specific houserules

While I may not resort quite to "murder hobos," you do have to consider that perhaps your players want to play a different kind of game than what you envision. A player's character, after all, is the incarnation of all their hopes and desires for the game. If there's a weakness on the shee...
by Clay
Thu Jun 28, 2018 2:44 pm
Forum: OVA
Topic: Sniffycrab's Bizarre Bazaar
Replies: 73
Views: 63131

Re: Sniffycrab's Bizarre Bazaar

While it's true that I think "not enough room" is not a concern for most anime-styled stories (and why I don't cover it at all in OVA), that's not to say it can't be. A -5 Flaw seems fine if we're talking adventures that delve into constrained dungeon passages enough for it to be a recurri...
by Clay
Thu Jun 28, 2018 1:50 pm
Forum: OVA
Topic: Kickstarter!
Replies: 242
Views: 173169

Re: Kickstarter!

The series books are still in production. I've just had a lot of graphic design work that's been monopolizing my time, but hopefully I'll have more concrete news eventually. The app is its own problem that has been through several unsuccessful developers and money spent to no avail. I still want it ...
by Clay
Thu Jun 28, 2018 1:22 pm
Forum: OVA
Topic: So, my attempt to add class to the OVA
Replies: 4
Views: 4741

Re: So, my attempt to add class to the OVA

Once again, if everyone is given a roughly equal boost, I wouldn't be overly concerned by an addition like this unbalancing things. You may need to adjust the stats of bad guys (or even give them "stunts" of their own) but otherwise it seems like a fun tweak to me. The main thing is to mak...
by Clay
Thu Jun 28, 2018 1:14 pm
Forum: OVA
Topic: Balancing problems
Replies: 7
Views: 5685

Re: Balancing problems

As stated by others, Agile is for attack and Quick is for defense. One should never apply one to the other. Same for Combat Expert and Evasive . In fact, if we're expanding our viewpoint a bit, there's actually a lot of defensive Abilities to bring to bear. Vigorous and Tough expand your ability to ...
by Clay
Thu Jun 28, 2018 11:29 am
Forum: OVA
Topic: How would you handle something like a sleeping effect?
Replies: 7
Views: 9398

Re: How would you handle something like a sleeping effect?

Paralyzing is definitely the way to go. I think any effect that can last longer than a few rounds is basically unfair, and moreover, unfun. If you want to handwave a longer effect outside of combat, that's fine, but inside combat, think of it like video game RPGs. Sleep happens for a few rounds or u...