Search found 231 matches
- Tue Sep 05, 2017 2:07 pm
- Forum: OVA
- Topic: Future Sphere Mechwarrior
- Replies: 16
- Views: 13586
Re: Future Sphere Mechwarrior
One idea is that maybe when they hit 0 END you can let them draw on the HP of the mech for power, That way you can give them the option of staying in the fight but risk overheating the mech and damaging it further.
- Tue Sep 05, 2017 2:02 pm
- Forum: OVA
- Topic: My Dungeons and Dragons Conversion
- Replies: 99
- Views: 75484
Re: My Dungeons and Dragons Conversion
That is a nice thing you have for the dual swords I never thought about that.
- Tue Aug 29, 2017 1:26 pm
- Forum: OVA
- Topic: Fusion - an Ability for combining characters
- Replies: 7
- Views: 6448
Re: Fusion - an Ability for combining characters
There you go giving me stuff I did not know I needed lol
- Sun Aug 27, 2017 1:24 am
- Forum: OVA
- Topic: My Dungeons and Dragons Conversion
- Replies: 99
- Views: 75484
Re: My Dungeons and Dragons Conversion
That they changed it to a dragon.Sabersonic wrote:What? The whole serpent thing?Blobathehutt wrote:I never noticed that about 5e lol
Or the dragon part?
- Sun Aug 27, 2017 12:13 am
- Forum: OVA
- Topic: Mass Effect
- Replies: 11
- Views: 8032
Re: Mass Effect
Apologies for the late reply, but I figured that I might as well add in my two cents on the updates. First off, the cost for Stasis, Singularity and Lift Attack Variations seem to be a bit off. I'm assuming that there's a reason why Requirement is -0 instead of the minimum of -5? Everything else se...
- Sun Aug 27, 2017 12:10 am
- Forum: OVA
- Topic: My Dungeons and Dragons Conversion
- Replies: 99
- Views: 75484
Re: My Dungeons and Dragons Conversion
I never noticed that about 5e lolSabersonic wrote:Wait a tick! Since when is a dragon considered part of the Chimera? What happened to the serpent/viper?Blobathehutt wrote:
Chimera
- Sun Aug 27, 2017 12:09 am
- Forum: OVA
- Topic: Legionem sum quia multi sumus
- Replies: 369
- Views: 268673
Re: Legionem sum quia multi sumus
You have quite the offering here. As I said before I feel like if I ever need anything for a game that uses something that you posted I will use it in a heart beat. Well I do aim to give a bit of variety in NPC construction, perhaps inspire a few with their own concept designs and give them form. N...
- Sun Aug 27, 2017 12:07 am
- Forum: OVA
- Topic: Component - a new Ability for complex combatants
- Replies: 16
- Views: 13151
Re: StarRaven's Rules Tweaks
I like both rules and will most likely use them both in my games :) If you are, might I offer a suggestion and not make it immediately available to players? Nothing really screams tension and suspense such as a foe with that high of an HP and that one's prudent and rational reaction should be thus:...
- Sat Aug 26, 2017 11:12 pm
- Forum: OVA
- Topic: Legionem sum quia multi sumus
- Replies: 369
- Views: 268673
Re: Legionem sum quia multi sumus
You have quite the offering here. As I said before I feel like if I ever need anything for a game that uses something that you posted I will use it in a heart beat.
- Sat Aug 26, 2017 11:10 pm
- Forum: OVA
- Topic: Component - a new Ability for complex combatants
- Replies: 16
- Views: 13151
Re: StarRaven's Rules Tweaks
I like both rules and will most likely use them both in my games
- Wed Aug 23, 2017 11:28 am
- Forum: OVA
- Topic: Component - a new Ability for complex combatants
- Replies: 16
- Views: 13151
Re: StarRaven's Rules Tweaks
This is looking pretty cool.
- Wed Aug 23, 2017 11:26 am
- Forum: OVA
- Topic: Homebrew Weapons (Modern and sci-fi)
- Replies: 54
- Views: 44803
Re: Homebrew Weapons (Modern and sci-fi)
Nice job with the UCE Vimana-type Urban Rapid Translation Maneuver Unit by the way. I had been trying to think of a way to make something like ODM gear and that gave me a good place to start
- Thu Aug 17, 2017 6:03 pm
- Forum: OVA
- Topic: Homebrew Weapons (Modern and sci-fi)
- Replies: 54
- Views: 44803
Re: Homebrew Weapons (Modern and sci-fi)
I like what I see for the list of weapons but there is one thing that bothers me. Guns of various type impart properties to compensate for recoil, range and accuracy, but not damage, as a whole. So with that in mind 22 caliber (.22 inch) Effective x2 9mm, 357 (.357 inch) Effective x4 45 Caliber (.4...
- Thu Aug 17, 2017 9:18 am
- Forum: OVA
- Topic: Fantasy world of Generia
- Replies: 5
- Views: 6172
Re: Fantasy world of Generia
Let me just that I love new perks/flaws and abilities/weaknesses
- Thu Aug 17, 2017 9:12 am
- Forum: OVA
- Topic: Homebrew Weapons (Modern and sci-fi)
- Replies: 54
- Views: 44803
Re: Homebrew Weapons (Modern and sci-fi)
I thought gear was only allowed to have 1 point per rank + weakness. I just read it and I think that means that your gear items all need to be 1 point higher. Here is what I'm talking about: "For every level that you have in gear, you may spend an equal number of levels to craft it from other a...