Search found 27 matches
- Mon Feb 01, 2010 4:51 pm
- Forum: OVA
- Topic: Evolution of Initiative?
- Replies: 11
- Views: 8476
Speaking of initiative, I was looking at the rules just the other day and wondering why you didn't allow for simultaneous initiative. The dual KO or simultaneous exchange of blows is definitely not unheard of in anime. It would most likely end after a round or two anyway because of the option of ref...
- Thu Jan 28, 2010 7:43 pm
- Forum: OVA
- Topic: Revised changes, is there a master list?
- Replies: 2
- Views: 3283
Revised changes, is there a master list?
Has anyone taken all the rules changes mentioned here and on the blog and compiled them into one easy to reference document?
- Tue Aug 04, 2009 10:39 am
- Forum: OVA
- Topic: Some Questions on OVA
- Replies: 19
- Views: 14686
But do get ready for people to get confused on Weapons, Martial Arts, and power moves. Oh and Hobbies. As a rule I don't allow anyone to take hobbies that work in combat because it just gets confusing. For someone new to rpg's maybe, but I wouldn't say they're so much confusing as just a bit more c...
- Mon Jun 29, 2009 4:26 pm
- Forum: OVA
- Topic: Dramatic Combat System
- Replies: 5
- Views: 5700
- Sun Jun 28, 2009 9:57 pm
- Forum: OVA
- Topic: OVA Revised Edition Blog
- Replies: 24
- Views: 17913
I think there's nothing that can't be done with the pieces already laid out in the corebook. Yes, you may have to be creative and extend out from those pieces, but there's no need to reinvent the wheel because your situation isn't covered. A lot of your first problem(s) could probably be solved by ...
- Sun Jun 28, 2009 5:46 pm
- Forum: OVA
- Topic: Drama Dice and Experience
- Replies: 15
- Views: 11789
Hurm...maybe it could fly, depending on how you put it. Characters grow as is appropriate for the type of series they're part of. Experience Points should be rewarded when growth of the characters is appropriate to the series. In some series characters steadily grow stronger, others only in leaps an...
- Sun Jun 28, 2009 5:10 pm
- Forum: OVA
- Topic: OVA Revised Edition Blog
- Replies: 24
- Views: 17913
- Sun Jun 28, 2009 5:08 pm
- Forum: OVA
- Topic: OVA Revised Edition Blog
- Replies: 24
- Views: 17913
This is a topic I've been giving some thought, as evidenced by this thread . The Transformation idea is an interesting one, but I feel like there are some flaws with it. You can use it to build a character that follows the typical anime trope of escalation, I'm not sure it encourages the behavior th...
- Tue Jun 23, 2009 5:32 pm
- Forum: OVA
- Topic: Drama Dice and Experience
- Replies: 15
- Views: 11789
If you go this route, I would suggest that you make Drame Dice an alternate award for XP in games where advancement is not really appropriate to the genre, or should at least be slower. That is to say Drama Dice shouldn't be able to be spent as XP, but they still make a suitable reward when XP is no...
- Sun Jun 21, 2009 11:23 am
- Forum: OVA
- Topic: Dramatic Combat System
- Replies: 5
- Views: 5700
- Tue Jun 16, 2009 7:33 pm
- Forum: OVA
- Topic: Dramatic Combat System
- Replies: 5
- Views: 5700
- Tue Jun 16, 2009 6:01 pm
- Forum: OVA
- Topic: Dramatic Combat System
- Replies: 5
- Views: 5700
Dramatic Combat System
Hello all, first post here and it's going to be a long one. :) Something that I've really been looking for is a way to encourage the slow build of combat that you so often seen in manga and anime. That is to say starting small and building to the big finisher, rather than just opening with your bigg...