Search found 70 matches

by Jandar
Fri Dec 07, 2007 9:41 pm
Forum: Turtle Pond
Topic: FYI - Scholarly books on Anime - Which ones have you read?
Replies: 2
Views: 7604

Thanks, Clay. I have Dreamland Japan by Fred Schodt at home, but have never read all of it, kind of browsed it years ago. Yes, it is all about manga and manga anthology magazines, discussing famous cases from manga history, including scandals and controversial ones like the manga comics published fo...
by Jandar
Fri Dec 07, 2007 9:26 pm
Forum: OVA
Topic: Changing the way Damage Abilities work.
Replies: 56
Views: 44099

Hello Clay. So, let me see whether I could follow you still. For the above example, a Bazooka-type ranged attack at Level 3, all I'd have to buy is "Attack +3" with one restriction (Flaw), i.e. "Works only with a bazooka," and one Perk "Ranged." Is that it? Does it cost...
by Jandar
Thu Dec 06, 2007 11:57 pm
Forum: Turtle Pond
Topic: FYI - Scholarly books on Anime - Which ones have you read?
Replies: 2
Views: 7604

FYI - Scholarly books on Anime - Which ones have you read?

Hello guys, A quick new thread from me here, just an idea I've had this week. I noticed once again how many interesting-sounding professional research books have been published in English about anime, i.e. books written by cultural researchers, art critics, journalists, lecturers on Japanese Studies...
by Jandar
Tue Dec 04, 2007 8:03 pm
Forum: OVA
Topic: Changing the way Damage Abilities work.
Replies: 56
Views: 44099

To Clay: OK, no worries then about anything with Arcane Magic. As for the discussion about the differences between normal hand-to-hand attacks and ranged weapons, I thought that all things created with the proposed "Attack" would start as point-blank attacks, and Ranged will be a Perk (as ...
by Jandar
Tue Dec 04, 2007 11:50 am
Forum: OVA
Topic: Changing the way Damage Abilities work.
Replies: 56
Views: 44099

Perks and Flaws would increase/decrease Endurance as they do for Power Moves now. They just start at zero, not ten. ;) I had forgotten that bit from your previous posting. Thanks again, I think this makes the new version easy enough. Are you going to change Arcane Magic as well? That is one of my f...
by Jandar
Mon Dec 03, 2007 11:05 pm
Forum: OVA
Topic: Name Changes
Replies: 18
Views: 15978

Suddenly I have my own suggestions for a few names. Instead of the old Vitality, you could also use "Vigor" or "Stamina", or rather, "vigorous" if you want adjectives. Since Martial Arts is likely to be summed up in the new "Attack" ability, there will only be...
by Jandar
Mon Dec 03, 2007 10:59 pm
Forum: OVA
Topic: Changing the way Damage Abilities work.
Replies: 56
Views: 44099

Attack (Techique, Power, etc.) Increases the DT you do in an attack. You can leave it at this if you want [...] A character could have an Attack representing his weapon (let's say a machine gun with rapid strikes, decreased damage, and requirement: gun), an Attack representing his barehanded prowes...
by Jandar
Mon Dec 03, 2007 11:30 am
Forum: OVA
Topic: Changing the way Damage Abilities work.
Replies: 56
Views: 44099

Hello Clay. Yes, these are good thoughts towards simpflying the construction of abilities. Frankly, I feel there is only a small minority of Abilities in OVA that invite misinterpretation and require additional pre-game math. These are: Power Move, Animal Companion, Servant, Flunkies, Arcane Magic, ...
by Jandar
Mon Dec 03, 2007 12:23 am
Forum: OVA
Topic: Changing the way Damage Abilities work.
Replies: 56
Views: 44099

That was only a mathematical thing. I have not yet come across a character who had a Power Move suite less powerful than their "unpowered" martial arts. It almost happened with one player-character recently, once, but in that case I stepped in right away . . . Keeping an eye on that as GM...
by Jandar
Sat Dec 01, 2007 3:54 pm
Forum: OVA
Topic: Changing the way Damage Abilities work.
Replies: 56
Views: 44099

From a quantitative standpoint, you're probably right, but what exactly is causing that 5 DT of damage? If it's just your straight MA score, then that's just a swift kick to the head, but if it's your Power Move, a Myu Myu Roundhouse Special is headed straight for the face of evil [...] Additionall...
by Jandar
Sat Dec 01, 2007 3:02 pm
Forum: OVA
Topic: Other Potential Revisions
Replies: 8
Views: 7956

For such a new season, you can renovate characters: give them a new gimmick, improve a skill by one level, etc. Superhero-type characters can also get a new cosume or a new power for some reason or another. Jandar, I like it. I'll be using that for now on not only with OVA but with other games as w...
by Jandar
Sat Dec 01, 2007 1:49 pm
Forum: OVA
Topic: Other Potential Revisions
Replies: 8
Views: 7956

I agree with what the other guys mentioned. Clay, I'm not a big fan of experience points myself. I'm really stingy with them in my games because it's too easy to jack character abilities up in a hurry. Anyone here familiar with the Cartoon Action Hour roleplaying game? Admittedly, I was a contribut...
by Jandar
Fri Nov 30, 2007 4:32 pm
Forum: OVA
Topic: Changing the way Damage Abilities work.
Replies: 56
Views: 44099

Here's how I interpreted it: -Combat Skill teaches you where to hit. -Martial Arts teaches you how to hit. -Weapon allows you to hid harder. Also, I treated the DT from Power Move as a base and modified it as per normal. That way it seems a logical exchange, EP for that extra push that Power Move g...
by Jandar
Fri Nov 30, 2007 11:27 am
Forum: OVA
Topic: Name Changes
Replies: 18
Views: 15978

Re: Name Changes

What follows is a list of potential attribute name revisions if I were to revise the game. OVA is a bit inconsistent in the "style" of its attributes...some are structured as adjectives, others aren't. This list is a bit more consistent and easier to use. But I'd like to know what everyon...
by Jandar
Thu Nov 29, 2007 10:29 pm
Forum: OVA
Topic: Changing the way Damage Abilities work.
Replies: 56
Views: 44099

FoD, I checked the entry on Weapons, and boy, I see what you mean now. It's terribly ambiguous how it is written, and would be sure to change if I weren't planning on tossing it entirely. It should read that the higher your level in weapon, the power powerful the weapon. Again, would be a moot poin...