Search found 7 matches
- Sun Feb 23, 2014 12:59 pm
- Forum: OVA
- Topic: Removing abilities
- Replies: 3
- Views: 4032
Re: Removing abilities
True, but will the same hold true if the tables are turned? Gear is one thing I guess, it can be taken away and the players will just have to accept that, but what if the villain has a strength sapping gas? I know of some players that would argue that it isn't possible with how the rules are written.
- Sat Feb 22, 2014 9:09 pm
- Forum: OVA
- Topic: Removing abilities
- Replies: 3
- Views: 4032
Removing abilities
Is there a method in place to either temporarily or permanently disable another character's abilities? For example.. My heroes are facing down the evil Dr. Rocket at the top of his infernal Death Spire. He laughs and taunts them as he races about the sky, dodging their attacks, held aloft by his bit...
- Thu Jan 30, 2014 9:09 pm
- Forum: OVA
- Topic: Inventor and Inventiveness
- Replies: 10
- Views: 8203
Re: Inventor and Inventiveness
Actually, that does bring up a point I did want to ask Clay to make sure I was reading it right. If you need to take the paralysis perk once, you can cause paralysis if you do half their total health in damage with the attack. But, you can only choose to do no damage and just apply the paralysis eff...
- Mon Jan 06, 2014 10:21 pm
- Forum: OVA
- Topic: Inventor and Inventiveness
- Replies: 10
- Views: 8203
Re: Inventor and Inventiveness
I tried this out at our last session and it seemed to work okay, but it's a bit dice heavy. If they're looking for a potion to use against an enemy, they then need to hit said enemy with the potion. That's a standard attack roll, three rolls to accomplish one action. Should that be broken up into mu...
- Tue Dec 31, 2013 9:53 am
- Forum: OVA
- Topic: Inventor and Inventiveness
- Replies: 10
- Views: 8203
Re: Inventor and Inventiveness
That's a good idea Clay, I like that. Then I just let the player make up whatever potion he pulled out of his stash based on the Hammerspace roll, based on what he stated he was looking for before the roll occurred. That works while in combat or under stress and time constraints. When that is not th...
- Thu Dec 19, 2013 11:02 pm
- Forum: OVA
- Topic: Inventor and Inventiveness
- Replies: 10
- Views: 8203
Re: Inventor and Inventiveness
Okay, makes sense, in all honesty I asked that question as a lead in and basis for the following... I have a player who has designed a character around the idea of a potion-master. He brews up all sorts of concoctions in his lab and uses them on his adventurers for many different purposes; gaining t...
- Wed Dec 11, 2013 8:29 pm
- Forum: OVA
- Topic: Inventor and Inventiveness
- Replies: 10
- Views: 8203
Inventor and Inventiveness
I'm a little uncertain how the Inventor quality would work during a game. Let's say for example, that I have a character with Inventor at 3 and smart at 3. He and his friends have found themselves trapped on a slow garbage barge making its way across the ocean to certain destruction. Now my characte...