Search found 51 matches
- Wed Jan 06, 2016 12:56 pm
- Forum: OVA
- Topic: Analysis of roll values (New difficulty chart inside)
- Replies: 12
- Views: 19205
Re: Analysis of roll values (New difficulty chart inside)
Here's a similar probability list to the one listed above starting at a -4 dice pool (taking only the lowest number) up to a 14 dice pool with their corresponding chances of succeeding against a difficulty of Easy (2) up to 1st Edition's difficulty of Nigh Impossible (15). Dice Pool Probabilities (i...
- Thu Sep 18, 2014 6:24 pm
- Forum: OVA
- Topic: Are ones still not added up?
- Replies: 2
- Views: 4148
Are ones still not added up?
In OVA Revised, if multiple ones show up (and it's not a Rolling All Ones scenario), can they still added together? Unlike the original OVA RPG, there is no "One is the Loneliest Number" rule (where ones don't get added up) or at least I didn't find it. Just wanted to know if that was stil...
- Thu Dec 19, 2013 2:10 am
- Forum: OVA
- Topic: question of mechanics, special attack and perceptive
- Replies: 4
- Views: 5585
Re: question of mechanics, special attack and perceptive
If you're talking about OVA Revised, all attacks have a base endurance cost of zero before perks and flaws are tallied. As to whether or not perceptive should apply to scoped weapons, that's your call. If anything, declare that you're taking one round to aim your shot to then apply your Perceptive d...
- Sun Nov 24, 2013 7:05 am
- Forum: OVA
- Topic: Making extraordinarily strong characters
- Replies: 10
- Views: 10460
Re: Making extraordinarily strong characters
Clay: In more traditional comics such as Marvel & DC, strength, potency, and speed probably have the most stratified ranges out of any super-trait, and I think the 1-5 scale for such things doesn't do it justice, especially as OVA is aimed at simulating character traits by terms of effectiveness...
- Mon Nov 18, 2013 9:28 am
- Forum: OVA
- Topic: Making extraordinarily strong characters
- Replies: 10
- Views: 10460
Re: Making extraordinarily strong characters
A minimum level for Super-Strong (level 1) would provide a DX of 5+1, not 5+5, since Super-Strong replaces Strong. The DX progression would continue as if Strong were to be increased beyond level 5, without having to extend the heaviness DN table to DNs beyond 15 (which there are none listed nor sho...
- Sat Nov 16, 2013 4:29 pm
- Forum: OVA
- Topic: Making extraordinarily strong characters
- Replies: 10
- Views: 10460
Re: Making extraordinarily strong characters
Here's a possible solution to the problem of the Strong ability. When a character goes beyond Strong Level 5, rather than increasing the level of Strong further, Strong gets replaced to a higher-scale ability representing a new order of strength magnitude, such as Super-Strong, with its own examples...
- Sat Nov 16, 2013 12:47 pm
- Forum: OVA
- Topic: Making extraordinarily strong characters
- Replies: 10
- Views: 10460
Making extraordinarily strong characters
How would I be able to make, say, a Kryptonian character in OVA? There are Scale rules in revised, but how would I make that as a character, since the difficulties for doing things with the Strong ability apply to a human scale?
- Sat May 11, 2013 10:02 am
- Forum: OVA
- Topic: Kickstarter!
- Replies: 242
- Views: 233441
Re: Kickstarter!
Backed. I'm so glad that this kickstarter finally happened, as it represents one step closer to actual fruition.
- Sat May 11, 2013 10:01 am
- Forum: OVA
- Topic: Working on "classes"
- Replies: 6
- Views: 8130
Re: Working on "classes"
First thing you have to do is to have a detailed description of what each class does (in point-buy games, these are referred to as "templates"). Once you have that, just go through the list of abilities and weaknesses and select the ones that best correspond to each class. If you want to d...
- Wed Apr 28, 2010 5:43 pm
- Forum: OVA
- Topic: Less than 3 months away!
- Replies: 1
- Views: 3792
Less than 3 months away!
Just wanted to say that OVA Revised Edition is less than three months away! Can't wait to get my hands on a physical copy.
- Mon Mar 15, 2010 3:28 pm
- Forum: OVA
- Topic: Default Campaign Setting
- Replies: 2
- Views: 4389
Default Campaign Setting
Is there going to be a default campaign setting for OVA revised? If so, will it be the world populated by OVA's iconic characters?
- Wed Mar 03, 2010 3:47 pm
- Forum: OVA
- Topic: Something to go on....
- Replies: 4
- Views: 5984
I wasn't referring to any specific setting, but if you want a link to something in a more general direction, there's http://peginc.com/, Pinnacle's website. Deadlands works, if that's what you're interested in. I'd like to play in that setting, but don't know a GM who has it. As for a Savage Setting...
- Mon Mar 01, 2010 8:23 pm
- Forum: OVA
- Topic: Something to go on....
- Replies: 4
- Views: 5984
You can incorporate the listed changes and apply them, in the meantime. Playtesting it would be cool, though. I wonder how that's going to turn out. A nice alternative in the meantime would be Savage Worlds, since it's great for quick prep time. The campaign settings they have are really cool, too. ...
- Fri Feb 26, 2010 10:23 am
- Forum: OVA
- Topic: Musings on Time Freeze
- Replies: 9
- Views: 10144
Despite the number of methods that could detect invisibility, Invisibility is still a bad-ass ability. People aren't normally prepared for invisible characters, and all of the things you mentioned also effect Art of Invisibility, a.k.a. stealth. As for Time Freeze, that's a godlike ability, if there...
- Wed Feb 24, 2010 2:29 pm
- Forum: OVA
- Topic: A game without dice
- Replies: 3
- Views: 4459