Search found 51 matches

by bushido11
Wed Jan 06, 2016 12:56 pm
Forum: OVA
Topic: Analysis of roll values (New difficulty chart inside)
Replies: 12
Views: 19205

Re: Analysis of roll values (New difficulty chart inside)

Here's a similar probability list to the one listed above starting at a -4 dice pool (taking only the lowest number) up to a 14 dice pool with their corresponding chances of succeeding against a difficulty of Easy (2) up to 1st Edition's difficulty of Nigh Impossible (15). Dice Pool Probabilities (i...
by bushido11
Thu Sep 18, 2014 6:24 pm
Forum: OVA
Topic: Are ones still not added up?
Replies: 2
Views: 4148

Are ones still not added up?

In OVA Revised, if multiple ones show up (and it's not a Rolling All Ones scenario), can they still added together? Unlike the original OVA RPG, there is no "One is the Loneliest Number" rule (where ones don't get added up) or at least I didn't find it. Just wanted to know if that was stil...
by bushido11
Thu Dec 19, 2013 2:10 am
Forum: OVA
Topic: question of mechanics, special attack and perceptive
Replies: 4
Views: 5585

Re: question of mechanics, special attack and perceptive

If you're talking about OVA Revised, all attacks have a base endurance cost of zero before perks and flaws are tallied. As to whether or not perceptive should apply to scoped weapons, that's your call. If anything, declare that you're taking one round to aim your shot to then apply your Perceptive d...
by bushido11
Sun Nov 24, 2013 7:05 am
Forum: OVA
Topic: Making extraordinarily strong characters
Replies: 10
Views: 10460

Re: Making extraordinarily strong characters

Clay: In more traditional comics such as Marvel & DC, strength, potency, and speed probably have the most stratified ranges out of any super-trait, and I think the 1-5 scale for such things doesn't do it justice, especially as OVA is aimed at simulating character traits by terms of effectiveness...
by bushido11
Mon Nov 18, 2013 9:28 am
Forum: OVA
Topic: Making extraordinarily strong characters
Replies: 10
Views: 10460

Re: Making extraordinarily strong characters

A minimum level for Super-Strong (level 1) would provide a DX of 5+1, not 5+5, since Super-Strong replaces Strong. The DX progression would continue as if Strong were to be increased beyond level 5, without having to extend the heaviness DN table to DNs beyond 15 (which there are none listed nor sho...
by bushido11
Sat Nov 16, 2013 4:29 pm
Forum: OVA
Topic: Making extraordinarily strong characters
Replies: 10
Views: 10460

Re: Making extraordinarily strong characters

Here's a possible solution to the problem of the Strong ability. When a character goes beyond Strong Level 5, rather than increasing the level of Strong further, Strong gets replaced to a higher-scale ability representing a new order of strength magnitude, such as Super-Strong, with its own examples...
by bushido11
Sat Nov 16, 2013 12:47 pm
Forum: OVA
Topic: Making extraordinarily strong characters
Replies: 10
Views: 10460

Making extraordinarily strong characters

How would I be able to make, say, a Kryptonian character in OVA? There are Scale rules in revised, but how would I make that as a character, since the difficulties for doing things with the Strong ability apply to a human scale?
by bushido11
Sat May 11, 2013 10:02 am
Forum: OVA
Topic: Kickstarter!
Replies: 242
Views: 233441

Re: Kickstarter!

Backed. I'm so glad that this kickstarter finally happened, as it represents one step closer to actual fruition.
by bushido11
Sat May 11, 2013 10:01 am
Forum: OVA
Topic: Working on "classes"
Replies: 6
Views: 8130

Re: Working on "classes"

First thing you have to do is to have a detailed description of what each class does (in point-buy games, these are referred to as "templates"). Once you have that, just go through the list of abilities and weaknesses and select the ones that best correspond to each class. If you want to d...
by bushido11
Wed Apr 28, 2010 5:43 pm
Forum: OVA
Topic: Less than 3 months away!
Replies: 1
Views: 3792

Less than 3 months away!

Just wanted to say that OVA Revised Edition is less than three months away! Can't wait to get my hands on a physical copy.
by bushido11
Mon Mar 15, 2010 3:28 pm
Forum: OVA
Topic: Default Campaign Setting
Replies: 2
Views: 4389

Default Campaign Setting

Is there going to be a default campaign setting for OVA revised? If so, will it be the world populated by OVA's iconic characters?
by bushido11
Wed Mar 03, 2010 3:47 pm
Forum: OVA
Topic: Something to go on....
Replies: 4
Views: 5984

I wasn't referring to any specific setting, but if you want a link to something in a more general direction, there's http://peginc.com/, Pinnacle's website. Deadlands works, if that's what you're interested in. I'd like to play in that setting, but don't know a GM who has it. As for a Savage Setting...
by bushido11
Mon Mar 01, 2010 8:23 pm
Forum: OVA
Topic: Something to go on....
Replies: 4
Views: 5984

You can incorporate the listed changes and apply them, in the meantime. Playtesting it would be cool, though. I wonder how that's going to turn out. A nice alternative in the meantime would be Savage Worlds, since it's great for quick prep time. The campaign settings they have are really cool, too. ...
by bushido11
Fri Feb 26, 2010 10:23 am
Forum: OVA
Topic: Musings on Time Freeze
Replies: 9
Views: 10144

Despite the number of methods that could detect invisibility, Invisibility is still a bad-ass ability. People aren't normally prepared for invisible characters, and all of the things you mentioned also effect Art of Invisibility, a.k.a. stealth. As for Time Freeze, that's a godlike ability, if there...
by bushido11
Wed Feb 24, 2010 2:29 pm
Forum: OVA
Topic: A game without dice
Replies: 3
Views: 4459

One interesting alternative to how standard combat plays out "beat each other up until one side loses all of his Health/Endurance" is to make combat an extended ability test. Whichever side rolls the most successes (or reaches a predetermined target number by accumulative rolls) wins. Bein...