Clay,
Are you doing anything different with Magic in the new edition?
How about Health and Endurance?
Are characters still conscious when they reach 0 Health?
-Nathan
Search found 5 matches
- Sat Nov 28, 2009 4:22 pm
- Forum: OVA
- Topic: Endurance, Health, and Magic
- Replies: 1
- Views: 3235
- Mon Nov 09, 2009 3:14 pm
- Forum: OVA
- Topic: Streamlining the Difficulty Chart
- Replies: 11
- Views: 8060
I agree with you on using a DN for contested rolls...it'd be tricky. It'd be neat to give players a way to tap into Abilities and Weaknesses for those contests...not just leaving it up to GM approval, player intuition and rules interpretation. Making Abilities and Weaknesses less static. What good a...
- Sun Nov 08, 2009 8:39 pm
- Forum: OVA
- Topic: Streamlining the Difficulty Chart
- Replies: 11
- Views: 8060
Make sense? Clay, I understand it, but think it's unnecessary. How hard is it to just bump it up the Difficulty Level? Okay, you're flying thru a tornado with a broken wing, just bump up the difficulty. Having two things that essentially have the same effect is complicated for the sake of being com...
- Fri Nov 06, 2009 12:05 am
- Forum: OVA
- Topic: Streamlining the Difficulty Chart
- Replies: 11
- Views: 8060
And here's the thing about point based chargen...it's not the easiest for new players, nor does it help the players into making characters that jive with one another. I think making Abilities purely effects-based can also be problematic. Abilities like Attack, although simple enough, force players i...
- Wed Nov 04, 2009 7:25 pm
- Forum: OVA
- Topic: Streamlining the Difficulty Chart
- Replies: 11
- Views: 8060
Well, theoretically, the game supports doing just what you say, Erinak. The Game Master can pick the same DN every time and resort to Penalties and Bonuses instead. Admittedly, there's no guidelines, but still... I'd seriously consider including those guidelines in there, or even better, get rid of...