I don't understand how making your own attacks is generic. I just named an attack, "Punch in Yer Face, Bub" you don't get less generic than that. XD
The attacks that you make are going on your character sheet, too. "Attack" is just the baseline power for your attacks.
Search found 75 matches
- Tue Jun 10, 2014 11:12 pm
- Forum: OVA
- Topic: What about Combat Effectiveness vs Maximum Roll?
- Replies: 24
- Views: 15936
- Sun Jun 08, 2014 7:31 pm
- Forum: OVA
- Topic: Character Creation - Templates and Life Paths
- Replies: 11
- Views: 8258
Re: Character Creation - Templates and Life Paths
That would be fun to do.
- Sun Jun 08, 2014 7:25 pm
- Forum: OVA
- Topic: What about Combat Effectiveness vs Maximum Roll?
- Replies: 24
- Views: 15936
Re: What about Combat Effectiveness vs Maximum Roll?
I don't think that Cyclops or Wolverine would be able to make use of Weapon (the Flaw) anyway, since their "weapons" are parts of their bodies and not disarm-able. :X But you can't tell me that the claws are Wolverine's only method of attack! With the "Weapon" Ability, you essent...
- Sun Jun 08, 2014 6:09 pm
- Forum: OVA
- Topic: Character Creation - Templates and Life Paths
- Replies: 11
- Views: 8258
Re: Character Creation - Templates and Life Paths
Ooh what I meant to show is how, for example, Sixth Sense and Jittery go together, or Iron-Willed/Stubborn, or Combat Expert/Overconfident, Endurance Reserve/Impaired Sense. If you roll randomly for "clusters" like these, then as long as those clusters are balanced, you will end up with a ...
- Sun Jun 08, 2014 6:02 pm
- Forum: OVA
- Topic: What about Combat Effectiveness vs Maximum Roll?
- Replies: 24
- Views: 15936
Re: What about Combat Effectiveness vs Maximum Roll?
The "Attack" ability is more like Power Attack + Weapon, where you can make a suite of attacks using perks and flaws. (Attack, however, does not have a base endurance cost.) Weapon is now a flaw that you can put on an Attack to show that it needs a weapon to function. (You can also use Gea...
- Sun Jun 08, 2014 5:36 pm
- Forum: OVA
- Topic: Pick a character!
- Replies: 54
- Views: 44309
Re: Pick a character!
For fusion characters... well, it depends on how you want to do it. If you're fusing the bulk of the party into essentially one character, then who picks what that character does? No matter how you run it, it doesn't sound fun. The other way I can think to do it is let every character involved in th...
- Sun Jun 08, 2014 12:27 am
- Forum: OVA
- Topic: Naruto possible
- Replies: 23
- Views: 12138
Re: Naruto possible
On getting levels via roleplaying -- of course! If the characters stop and train, or if they spend some time doing something specific, or if they pick up new items, they'll get stuff for that. But I also like to have an EXP sort of deal for players to use themselves, partially so that they can feel ...
- Sun Jun 08, 2014 12:18 am
- Forum: OVA
- Topic: What about Combat Effectiveness vs Maximum Roll?
- Replies: 24
- Views: 15936
Re: What about Combat Effectiveness vs Maximum Roll?
If they find it really restrictive, there are a couple of things that could be going on. First off, they could be making characters that are already at maximum level of badass. The +5 restriction is meant for beginning characters. With OVA, because there are no levels, it is important to understand ...
- Sat Jun 07, 2014 11:52 pm
- Forum: OVA
- Topic: Character Creation - Templates and Life Paths
- Replies: 11
- Views: 8258
Re: Character Creation - Templates and Life Paths
Don't listen to him. I am here. I am always here. I always want to talk about OVA. Always. Ahem. Anyway. I think it would be cool to do a bit of random generation. I'd like to do that for my own game, to be honest, to generate NPCs, maybe. Instead of working with something like templates or life pat...
- Sat Jun 07, 2014 11:22 pm
- Forum: OVA
- Topic: Pick a character!
- Replies: 54
- Views: 44309
Re: Pick a character!
For all of these things, it's important to look at the effect you are trying to get, as opposed to the literal ability of the character. We were just talking about Naruto, for example! One of Naruto's abilities is (spoiler!) the ability to make shadow clones. Since there is no Ability in the game th...
- Wed Jun 04, 2014 7:32 pm
- Forum: OVA
- Topic: Naruto possible
- Replies: 23
- Views: 12138
Re: Naruto possible
Oh yeah, I don't mean to undermine your GMing experience. I mean that stuff specifically with OVA. ;D This game is quite different than most others -- I'm not sure there's another one that I'd compare it to. For me, it's been more like running a freeform RP, with rolls mostly just to do combat and r...
- Mon Jun 02, 2014 4:36 pm
- Forum: OVA
- Topic: Naruto possible
- Replies: 23
- Views: 12138
Re: Naruto possible
Oohhh I misunderstood what you said, I think. I thought you meant that the characters wouldn't be able to have more than a total of 10 for their abilities (regardless of weaknesses) but now I think I see what you mean. You're talking like +20 total in abilities with -10 in weaknesses = total of 10 ,...
- Mon Jun 02, 2014 3:00 pm
- Forum: OVA
- Topic: Naruto possible
- Replies: 23
- Views: 12138
Re: Naruto possible
Hmm. 10 might be a little low, actually, unless you're making use of a lot of "container" abilities like Gear and Transformation. 15 might be more forgiving.
- Mon Jun 02, 2014 12:47 am
- Forum: OVA
- Topic: Naruto possible
- Replies: 23
- Views: 12138
Re: Naruto possible
Yes, the Sharingan skillset I made up there is extremely point-heavy -- you don't get a skill like the Sharingan for nothing! That's like your whole character right there! However, remember that the player can always choose to have these skills at a low level, to represent the fact that he does not ...
- Sun Jun 01, 2014 11:22 pm
- Forum: OVA
- Topic: Pick a character!
- Replies: 54
- Views: 44309
Re: Pick a character!
You don't understand watching anime and thinking about how the characters would translate into OVA characters is literally my hobby.
Maybe I'll do a certain loudmouth ninja and two companions.
Maybe I'll do a certain loudmouth ninja and two companions.