Search found 11 matches

by Tubercular Ox
Thu Nov 11, 2010 1:09 pm
Forum: OVA
Topic: Using Tension to power special attacks, a rules idea I found
Replies: 6
Views: 7689

Re: Using Tension to power special attacks, a rules idea I f

Thank you for the link. Good stuff. I love the +1 at 0 health idea. It encourages the players to save their huge 20 endurance attacks for close to the end of the fight, so they can minimize the time the bad guys spend in +1 mode. (Or for when THEY are in +1 mode) Also, it directly contradicts the ex...
by Tubercular Ox
Wed Nov 10, 2010 2:15 pm
Forum: OVA
Topic: Using Tension to power special attacks, a rules idea I found
Replies: 6
Views: 7689

Re: Using Tension to power special attacks, a rules idea I f

Honestly since I'm in complete house rule territory anyways I was thinking of replacing the entire endurance system. Something that would encourage more shonen-like battles without it just being a gentleman's word. Getting rid of the "Didja spend that endurance on drama dice or what?" part...
by Tubercular Ox
Mon Nov 08, 2010 11:51 pm
Forum: OVA
Topic: Using Tension to power special attacks, a rules idea I found
Replies: 6
Views: 7689

Re: Using Tension to power special attacks, a rules idea I f

You say combo meter like you've seen it before. Have you? What RPG are you thinking of? Is it tabletop? I'm still intrigued by the idea and wouldn't mind seeing a different implementation.
by Tubercular Ox
Mon Nov 08, 2010 1:55 am
Forum: OVA
Topic: Using Tension to power special attacks, a rules idea I found
Replies: 6
Views: 7689

Using Tension to power special attacks, a rules idea I found

Found this game today: http://touhou.wikia.com/wiki/Touhou_Danmaku_Yuugi_Flowers In defense of my sanity, I read it out of curiosity rather than desire to play. I bring it up because of its Tension system. Has anything like this been brought up before? The way it works is, when you roll a test to do...
by Tubercular Ox
Tue Mar 09, 2010 2:10 pm
Forum: OVA
Topic: OVA on Kickstarter.com
Replies: 4
Views: 6921

Donate $X get a beta copy of the rules.
by Tubercular Ox
Sun Mar 07, 2010 4:23 pm
Forum: OVA
Topic: Musings on Time Freeze
Replies: 9
Views: 10147

Another option for Time Freeze is to remove its ability to give you extra actions in combat, and instead make that part of Time Freeze a Power Perk. +X (10? 20?): You can use this ability after having already acted in the round, at no penalty for multiple actions. I have a player whose character has...
by Tubercular Ox
Fri Feb 26, 2010 5:48 am
Forum: OVA
Topic: Musings on Time Freeze
Replies: 9
Views: 10147

What if you rolled your Time Freeze against a DN to get an extra action in the round? Exact difficulty to be determined. Does have the discomfort of adding an extra roll to every round. Another possibility is to say that time freeze offsets multiple action penalties as a unit rather than per action....
by Tubercular Ox
Tue Mar 31, 2009 12:05 am
Forum: OVA
Topic: Entangle and Barrier
Replies: 7
Views: 9512

I'm giving the nonanswer. I'm pretty sure that you've defined the Barrier as extending beyond the body and not providing any grip (the obvious answer), so yes, the barrier must block the entangle. OVA's pretty flexible though. I can see someone putting points in Barrier in order to simulate a skin t...
by Tubercular Ox
Mon Mar 23, 2009 9:55 pm
Forum: OVA
Topic: Changing the way Damage Abilities work.
Replies: 56
Views: 62551

I give up, I'm a necromancer. I'm throwing all my weight behind "Technique." Go ahead and google "skill technique." You'll be taken right to Sports Science pages which will tell you their defined difference between the two. Using the language of sports science and the example of ...
by Tubercular Ox
Mon Mar 23, 2009 7:57 pm
Forum: OVA
Topic: Some probablities for success with OVA dice pools
Replies: 5
Views: 12689

Probabilities is not a substitute for probability, because some of us are impatient and forget to search on plurals. Hence I'm saying probability in this thread to help future searchers.

Probability.
by Tubercular Ox
Mon Mar 23, 2009 7:30 pm
Forum: OVA
Topic: Dice Mechanic Statistics and Analysis
Replies: 15
Views: 20322

I think my brain just gave a sigh of relief. Knowing that Flight +1 means I can gain altitude a statistically useful amount of time is invaluable. I'm new, it's a small board, thread necromancy is hard to resist, but I'm trying. However IMO this belongs on the first page. Furthermore, someone in the...