Search found 20 matches
- Wed Jan 19, 2011 7:56 am
- Forum: OVA
- Topic: Exalted using OVA?
- Replies: 12
- Views: 15935
Re: Exalted using OVA?
Right, that setting is packaged with the Storyteller system - which I am not a fan of the system either, but the setting is all right. There's no reason the setting cannot be used for OVA since it is a universal system not packaged with any specific setting. If one wanted to get really into it they ...
- Sun Dec 12, 2010 6:00 pm
- Forum: OVA
- Topic: Are we still on?
- Replies: 6
- Views: 8031
Re: Are we still on?
The important thing is you are not dead, as a long absence makes one worry. Good to see you again!
- Wed Feb 03, 2010 11:42 pm
- Forum: OVA
- Topic: Evolution of Initiative?
- Replies: 11
- Views: 11650
I'm not sure how I feel about declaring a counter before the rolls since it really seems less strategic and more just a gamble. Seeing that your opponent made a bad attack and then trying to capitalize on it seems more fitting to me. Countering is kind of strange in the first place to me. I like th...
I still have trouble understanding the reason for refooting. Maybe because it is so situational I do not see the situations where it would be useful. Or maybe the fact that everyone can choose to do it I don't see a reason not to refoot each round. I mean If you are going later in a round you have l...
- Thu Dec 10, 2009 9:43 pm
- Forum: OVA
- Topic: Evolution of Initiative?
- Replies: 11
- Views: 11650
Evolution of Initiative?
Recently joined a campaign were the GM preferred to use the old 2e D&D rules - having a blast, he's a great story teller. However the reason for this post is I noticed something different about how initiative was handled back in the day. In 2e they would all declare their actions in general, the...
- Sat Oct 24, 2009 3:09 pm
- Forum: OVA
- Topic: Streamlining the Difficulty Chart
- Replies: 11
- Views: 11863
What number of dice are being rolled by a character to compare it to a DN that is easy or difficult? Richochet can seem very hard to figure out the odds...since the more dice you roll the more richochet comes into play - and it can seem to vary wildly. Just for fun we tried just setting a target DN ...
- Sat Oct 24, 2009 11:56 am
- Forum: OVA
- Topic: Declarations?
- Replies: 4
- Views: 5674
Like the general idea giving players more...control over a setting, kind of including them into the story as helping to shape it over just reacting to what the GM tells them is there. I agree its a matter of playstyle. I think Buffy the Vampire Slayer rpg did something like actual plot changes by pl...
- Sat Oct 24, 2009 11:39 am
- Forum: OVA
- Topic: Keeping Difficulties Secret
- Replies: 4
- Views: 5600
Part of the fun for my players is knowing the odds, then beating them. Using vague terms are great for story telling - but when it comes down to rolling those dice, they like to know what they're shooting for. Sometimes it gives too much an advantage though (example I can think of is someone decidin...
- Mon Sep 21, 2009 6:28 pm
- Forum: OVA
- Topic: Some suggestions on the layout for OVA Revised
- Replies: 19
- Views: 21212
- Wed Sep 09, 2009 11:12 am
- Forum: OVA
- Topic: Some suggestions on the layout for OVA Revised
- Replies: 19
- Views: 21212
Re: Some suggestions on the layout for OVA Revised
1. I would reduce the number of sample PCs and NPCs, to just one sample NPC that can serve as an example to show people what a fully statted out character looks like. 2. Art, use it, but overall reduce it a little. I mean, I LIKE the art, but I feel that it is just taking up space in the book. Pick...
- Sat Jul 04, 2009 4:59 pm
- Forum: OVA
- Topic: Entangle and Barrier
- Replies: 7
- Views: 9512
- Sat Jul 04, 2009 4:34 pm
- Forum: OVA
- Topic: Weapon vs. Revised Attack
- Replies: 29
- Views: 27934
Something else came to mind - would there be a limit on how many perks and flaws taken or could someone take every perk, balance them with a bunch of flaws and have an all encompassing attack? One more thing with flaws and perks - I personally favor not having different levels of a perk or flaw (at ...
- Sat Jul 04, 2009 2:39 pm
- Forum: OVA
- Topic: Setting Idea - "Rocketship Ronin"
- Replies: 4
- Views: 6545
- Sat Jul 04, 2009 2:16 pm
- Forum: OVA
- Topic: Health and Endurance
- Replies: 5
- Views: 6837
Dont get me wrong, one of the things that I like most about OVA is the fact that someone who is out of health can keep going. What I would like to see is the penalty for being out of health be a bit steeper. Maybe characters are at a -2 to all actions or maybe they start loosing endurance at a rate...
- Sat Jul 04, 2009 2:06 pm
- Forum: OVA
- Topic: Dramatic Combat System
- Replies: 5
- Views: 7041
I think ideas like slow builds in combat are best left to house rules - I would shy away from anything that adds extra book keeping beyond the absolute necessary during combat. I'd also like to see drama dice as a mystical magical boon that players can draw from rather than just an additional stat f...