Search found 20 matches

by Erinak
Wed Jan 19, 2011 7:56 am
Forum: OVA
Topic: Exalted using OVA?
Replies: 12
Views: 15935

Re: Exalted using OVA?

Right, that setting is packaged with the Storyteller system - which I am not a fan of the system either, but the setting is all right. There's no reason the setting cannot be used for OVA since it is a universal system not packaged with any specific setting. If one wanted to get really into it they ...
by Erinak
Sun Dec 12, 2010 6:00 pm
Forum: OVA
Topic: Are we still on?
Replies: 6
Views: 8031

Re: Are we still on?

The important thing is you are not dead, as a long absence makes one worry. Good to see you again!
by Erinak
Wed Feb 03, 2010 11:42 pm
Forum: OVA
Topic: Evolution of Initiative?
Replies: 11
Views: 11650

I'm not sure how I feel about declaring a counter before the rolls since it really seems less strategic and more just a gamble. Seeing that your opponent made a bad attack and then trying to capitalize on it seems more fitting to me. Countering is kind of strange in the first place to me. I like th...
by Erinak
Wed Feb 03, 2010 11:16 pm
Forum: OVA
Topic: Refooting
Replies: 4
Views: 5446

I still have trouble understanding the reason for refooting. Maybe because it is so situational I do not see the situations where it would be useful. Or maybe the fact that everyone can choose to do it I don't see a reason not to refoot each round. I mean If you are going later in a round you have l...
by Erinak
Thu Dec 10, 2009 9:43 pm
Forum: OVA
Topic: Evolution of Initiative?
Replies: 11
Views: 11650

Evolution of Initiative?

Recently joined a campaign were the GM preferred to use the old 2e D&D rules - having a blast, he's a great story teller. However the reason for this post is I noticed something different about how initiative was handled back in the day. In 2e they would all declare their actions in general, the...
by Erinak
Sat Oct 24, 2009 3:09 pm
Forum: OVA
Topic: Streamlining the Difficulty Chart
Replies: 11
Views: 11863

What number of dice are being rolled by a character to compare it to a DN that is easy or difficult? Richochet can seem very hard to figure out the odds...since the more dice you roll the more richochet comes into play - and it can seem to vary wildly. Just for fun we tried just setting a target DN ...
by Erinak
Sat Oct 24, 2009 11:56 am
Forum: OVA
Topic: Declarations?
Replies: 4
Views: 5674

Like the general idea giving players more...control over a setting, kind of including them into the story as helping to shape it over just reacting to what the GM tells them is there. I agree its a matter of playstyle. I think Buffy the Vampire Slayer rpg did something like actual plot changes by pl...
by Erinak
Sat Oct 24, 2009 11:39 am
Forum: OVA
Topic: Keeping Difficulties Secret
Replies: 4
Views: 5600

Part of the fun for my players is knowing the odds, then beating them. Using vague terms are great for story telling - but when it comes down to rolling those dice, they like to know what they're shooting for. Sometimes it gives too much an advantage though (example I can think of is someone decidin...
by Erinak
Mon Sep 21, 2009 6:28 pm
Forum: OVA
Topic: Some suggestions on the layout for OVA Revised
Replies: 19
Views: 21212

Hahaha 'Pantyshot Paranoia' - great phrase, that sounds like an anime title right there.

I fully believe you and don't get me wrong - I enjoy fanservice as much as anyone. Just that anime girls tend to look far younger than they really are >.>
by Erinak
Wed Sep 09, 2009 11:12 am
Forum: OVA
Topic: Some suggestions on the layout for OVA Revised
Replies: 19
Views: 21212

Re: Some suggestions on the layout for OVA Revised

1. I would reduce the number of sample PCs and NPCs, to just one sample NPC that can serve as an example to show people what a fully statted out character looks like. 2. Art, use it, but overall reduce it a little. I mean, I LIKE the art, but I feel that it is just taking up space in the book. Pick...
by Erinak
Sat Jul 04, 2009 4:59 pm
Forum: OVA
Topic: Entangle and Barrier
Replies: 7
Views: 9512

Tubercular Ox comes closest to the official answer: a rather unsatisfying "It depends" OVA is very open to interpretation, and fully embraces off the cuff answers like "Sure, you can light the curtain on fire with your energy blast" and such things not necessarily explicitly sta...
by Erinak
Sat Jul 04, 2009 4:34 pm
Forum: OVA
Topic: Weapon vs. Revised Attack
Replies: 29
Views: 27934

Something else came to mind - would there be a limit on how many perks and flaws taken or could someone take every perk, balance them with a bunch of flaws and have an all encompassing attack? One more thing with flaws and perks - I personally favor not having different levels of a perk or flaw (at ...
by Erinak
Sat Jul 04, 2009 2:39 pm
Forum: OVA
Topic: Setting Idea - "Rocketship Ronin"
Replies: 4
Views: 6545

Very catchy title.
by Erinak
Sat Jul 04, 2009 2:16 pm
Forum: OVA
Topic: Health and Endurance
Replies: 5
Views: 6837

Dont get me wrong, one of the things that I like most about OVA is the fact that someone who is out of health can keep going. What I would like to see is the penalty for being out of health be a bit steeper. Maybe characters are at a -2 to all actions or maybe they start loosing endurance at a rate...
by Erinak
Sat Jul 04, 2009 2:06 pm
Forum: OVA
Topic: Dramatic Combat System
Replies: 5
Views: 7041

I think ideas like slow builds in combat are best left to house rules - I would shy away from anything that adds extra book keeping beyond the absolute necessary during combat. I'd also like to see drama dice as a mystical magical boon that players can draw from rather than just an additional stat f...