I ran it with adding the Landmate's Agility and the character's together.zeth wrote:If you got agile and you jump in a landmate, do you add your agile to it or just use the landmates?
Search found 52 matches
- Mon Mar 08, 2010 3:36 pm
- Forum: OVA
- Topic: Powersuit Mecha Writeups And More
- Replies: 21
- Views: 22683
- Mon Jul 06, 2009 1:19 pm
- Forum: OVA
- Topic: Whittling away
- Replies: 7
- Views: 8096
- Mon Jul 06, 2009 8:22 am
- Forum: OVA
- Topic: Whittling away
- Replies: 7
- Views: 8096
- Mon Jul 06, 2009 5:49 am
- Forum: OVA
- Topic: Whittling away
- Replies: 7
- Views: 8096
Good Lord, I hated that in PDQ your qualities (abilities) take damage instead of damage coming from a separate pool of Health with a passion. I want easily to decipher HP bars! That is why I ditched PDQ and plan to run Ninja Burger with OVA. That's okay. Keep on keepin' on. I'm looking for a way to...
- Sun Jul 05, 2009 9:00 pm
- Forum: OVA
- Topic: Weapon vs. Revised Attack
- Replies: 29
- Views: 26212
- Sun Jul 05, 2009 8:57 pm
- Forum: OVA
- Topic: Whittling away
- Replies: 7
- Views: 8096
Whittling away
I've been inspired by the PDQ system and how it handles damage. In PDQ your qualities (abilities) take damage instead of damage coming from a separate pool of points. So if you take a point of damage you can reduce your Sword Fighting quality by 1 rank. Working the general concept into OVA, I'm thin...
- Fri Jul 03, 2009 6:35 pm
- Forum: OVA
- Topic: Weapon vs. Revised Attack
- Replies: 29
- Views: 26212
Weapon vs. Revised Attack
Clay, I've got a quick question. Will the Weapon ability exist under the revised rules or will it be replaced by the more encompassing Attack ? I'm statting up a Veritech for a project I'm working on ( http://platonicsolid.blogspot.com/2009/06/mecha-game-requirements.html ) and would like to be as f...
- Fri Jul 03, 2009 6:30 pm
- Forum: Turtle Pond
- Topic: Rescued a snaping turtle over the weekend.
- Replies: 22
- Views: 16054
- Wed Jul 01, 2009 8:46 am
- Forum: OVA
- Topic: OVA Revised Edition Blog
- Replies: 24
- Views: 24898
- Tue Apr 28, 2009 6:06 am
- Forum: OVA
- Topic: OVA Revised Edition Blog
- Replies: 24
- Views: 24898
- Tue Jul 15, 2008 5:50 pm
- Forum: OVA
- Topic: Limiting Players Characters?
- Replies: 3
- Views: 5292
I know what you mean. I usually ask people what they want their character to be like, what they want them to do. What makes their character stand out? And then I interactively work with them to make their character. Now, that's tough to do with 5 people at the table. But I found that if I devote an ...
- Fri Jul 11, 2008 8:56 pm
- Forum: OVA
- Topic: Best approach to build a Veritech?
- Replies: 20
- Views: 9752
Well, the idea is that if it's NOT a whole lot, you should not be using scale anyway. It's to represent things that are outside of each others league. If we were talking about +2 bonuses, you might as well keep that car as a +5 Quick. I also want to keep it simple. 5 is easy to remember because it'...
- Sat Jul 05, 2008 7:48 am
- Forum: OVA
- Topic: Best approach to build a Veritech?
- Replies: 20
- Views: 9752
I'll have to take another look at the Vehicle ability. How you're describing how to handle the vehicles is exactly how I did it with Guges Landmates. Worked beautifully. I'm thinking about adding just a bit of grit to how I handle mecha. The plan right now is to break Health and Endurance down into ...
- Fri Jul 04, 2008 12:21 pm
- Forum: OVA
- Topic: Best approach to build a Veritech?
- Replies: 20
- Views: 9752
Best approach to build a Veritech?
Hi all, I'm seriously running a Robotech game with OVA. The issue comes down to handling the scale of Mecha. I've had great success running an Appleseed-esque game with powersuits and Landmates. But those operate on a smaller scale that easily overlaps with personal scale effects. I'm thinking about...
- Tue Jul 01, 2008 4:36 pm
- Forum: OVA
- Topic: Future of OVA?
- Replies: 2
- Views: 5125