Yeah, I heard this on the MUSH I play on at times. Very sad news, but as someone said, everyone dies. It's one of the few constants of life, and it is sometimes a blessing in disguise. From what I understand he had some health problems. However, he helped bring forth a great way of storytelling, and...
Very Versatile. Thus the name Open Versatile Anime: OVA ^_^ I've got three games running over at RPOL.net with this system, and a fourth one on the way. One is a fantasy game (with a Lina Inverse like clone, in fact), a mecha game, a game set in a futuristic Roman Empire where Dungeon Crawls are the...
Hi Merlin I've never been one to attempt such a thing, simply because there are so many opinions about what is and isn't a part of the character. I mean, sure we know that Lina Inverse is passionate about food, but while some people may place that passion at 3, others may say it is a 5 (I believe it...
I think i'm a little lost on how the End cost was added for the last 3. shouldn't Electrical Storm cost 10 (extra damage +5, Area Effect x2 +20, Stun +10, Charge -20, Req. -5), and the last 2 attacks cost 15 End each? i know it sounds nitpicky, but I have demanding players and I want to make sure i...
I agree with the others so far, especially about Damage Magnet, Girl/Guy Magnet and Art of Invisibility. Damage Magnet is more fun, Girl/Guy Magnet is a classic anime ability name, and Art of Invisibility really brings the anime styled Ninja image to life. I do like the idea of Knowledge rather than...
Combat Skill or an appropriate Hobby: Specific Weapon would still be used to show your ability to use weapons (Along with agile and any other appropriate ability), but the 'Power' attribute would be the damage attribute. It's the only piece Clay didn't add into the new attribute. That's the main rea...
1) What has confused you most and you wish were explained at greater length? Honestly, my biggest confusion was always around Power Move, and with the recent explanation you gave, as well as the changes you designed, I think that''s been cleared up to a good degree. However, I think some examples o...
You have good points there, Clay. Of course, as I said, it's your baby so you know it better than any of us. :D I've got an XCrawl game starting out, and the players are sitting in the Green Room right now waiting their introductions. I may get them to adjust their characters a little to see how thi...
I may propose this in my fantasy game to see how it works. Now, I have a small question. Does this also remove Combat Skill from the list, making attack both a hit and damage attribute? That would make things pretty easy, as I've had a bit of player confusion around Combat Skill is for hit while Wea...
Here's the updated version of the power moves suite. ---------------------------- Blizzard of Steel - ranged attack Chaine releases multiple starknives at a lot of targets in a given area, quicker than the eye can see. Damage Total - 5 Area Affect - Cone (+10 Endurance, -1 defense to all within the ...
Hmmm... ok. My approach considered blacklash a possibility even during failure. Adding something similar to "If power is not used successfully, backlash does not occur" would cover that eventuality. I do like your needing pairs, trips or quads to not suffer backlash. It adds an interesting...
Don't be afraid to ask questions. We all need help at times, and we all have to start somewhere, right? Welcome to OVA. I'm sure you'll like it, and we are all waiting with held breath for the Mecha supplement. If you don't believe me, look for mecha and you'll come up with a lot of postings here. :D