Search found 11 matches

by migo
Mon Feb 14, 2005 8:24 pm
Forum: OVA
Topic: PDF Update Policy
Replies: 6
Views: 7493

My 80 gig hard drive votes for 300DPI versions.

Is there an option for 2 versions or does RPGNow's distribution model not allow for that?
by migo
Mon Feb 14, 2005 8:22 pm
Forum: OVA
Topic: What do you think of the die mechanic?
Replies: 20
Views: 19307

The probability distribution is pretty solid. I've run tests with the base die-roll compared to the difficulties and it seemed to pan out. Can you share some of those results? What I've seen so far is that with an average ability (rolling 2d6) the probability looks like this. 1 100% 2 97% (-3%) 3 8...
by migo
Mon Feb 14, 2005 8:05 pm
Forum: OVA
Topic: OVA Demo PDF
Replies: 10
Views: 12032

OVA is also digest size. ^^ Cool, I'm a big fan of Digest Sized books. And I know enough of how the rules work from Tenchi Muyo! and Sailor Moon (Both being more or less reworked versions of the 2e and 1e rules respectively) to get this opinion. I disagree, A) Your opinion is flat out wrong, they d...
by migo
Mon Feb 14, 2005 2:08 pm
Forum: OVA
Topic: BESM & Random Anime
Replies: 24
Views: 28791

Again, it's all about preference, but I feel you have the wrong idea. The lack of stats does not make things more complex for the Game Master. If anything, it makes things easier. The Game Master can creat NPCs on the fly using a few key statistics, instead of worrying about globs of derived stats ...
by migo
Mon Feb 14, 2005 2:04 pm
Forum: OVA
Topic: OVA Demo PDF
Replies: 10
Views: 12032

More or less. OVA is very simple at its core, with most of the flavor coming from the extensive Ability/Weakness list. That's good to know. BESM likes to toss a million different and useless rules at you to fill up a page count. OVA doesn't do that. OK, maybe you shouldn't say stuff like that about...
by migo
Sun Feb 13, 2005 2:43 pm
Forum: OVA
Topic: OVA Demo PDF
Replies: 10
Views: 12032

So are you saying that you couldn't do fast play rules because that's pretty much where the rules are now?
by migo
Sun Feb 13, 2005 2:40 pm
Forum: OVA
Topic: BESM & Random Anime
Replies: 24
Views: 28791

They're still the minority, and I'd say it's still easier on the GM to just have the 3 stats that a number of other things are derived from. If you want to create a quick mook you just need the 3 stats, and maybe a couple attributes. It might take a bit more work for the players to have their unique...
by migo
Sat Feb 12, 2005 8:34 pm
Forum: Ask Wise Turtle
Topic: Pirates vs. Ninja vs. Robots vs. Evil Monkeys
Replies: 6
Views: 14431

Pirates still exist, look at what's been going on lately in SE Asia.

Pirates definitely win.
by migo
Sat Feb 12, 2005 8:25 pm
Forum: OVA
Topic: OVA sample
Replies: 21
Views: 22287

Nice, I like the apparent unified mechanics. I guess it's still combat biased with a seperate health/endurance score, right?
by migo
Sat Feb 12, 2005 8:20 pm
Forum: OVA
Topic: OVA Demo PDF
Replies: 10
Views: 12032

Gotta say you picked the wrong part to demo... I couldn't help but think that it almost exactly copied BESM's introduction, and I got next to no impression of how the system actually worked.
by migo
Sat Feb 12, 2005 8:14 pm
Forum: OVA
Topic: BESM & Random Anime
Replies: 24
Views: 28791

Re: Dark Lore and Forbidden Subjects of Discussion

Sorry to step on toes, it was not my intention. I just find myself annoyed by a few key facets of BESM, mainly the fact that the basic "tri-stat system" is broken enough to warrant special attributes to fix them. (Want a Strong but slow/clumsy character? You have to make a character with ...