Search found 12 matches
- Fri Sep 04, 2015 10:37 am
- Forum: OVA
- Topic: distributing free supplements?
- Replies: 3
- Views: 5531
distributing free supplements?
What is The Turtle's position on fans distributing free supplements? Basically, I want to come up with a bunch of templates for characters (fighter, thief, magic-user, paladin, star pilot, etc), magic systems (elemental based, psionics, etc), and specific abilities/weaknesses added for that world/co...
- Thu Sep 03, 2015 8:12 pm
- Forum: OVA
- Topic: MSGS: Chain-Linked Destinies Design Critique
- Replies: 67
- Views: 78734
Re: MSGS: Chain-Linked Destinies Design Critique
Now that I think of it, I'm not sure if I should add the Limited Uses Weakness to the Minion Ability or not to further suggest that the onboard crew are a finite resource during a tough engagement. And even so what would be the appropriate value? Should I match it up with the Crew Shifts or somethi...
- Thu Sep 03, 2015 3:37 pm
- Forum: OVA
- Topic: MSGS: Chain-Linked Destinies Design Critique
- Replies: 67
- Views: 78734
Re: MSGS: Chain-Linked Destinies Design Critique
As some of you may have noticed, I used the Minion Ability to reflect the crew that would operate the various systems that would keep the spacecraft functional. Still, I'm not completely sure that this is the ideal solution to reflect the idea that these machines are manned by multiple individuals ...
- Thu Sep 03, 2015 3:06 pm
- Forum: OVA
- Topic: Building Spaceship with Vehicle - feedback request please
- Replies: 7
- Views: 7155
Re: Building Spaceship with Vehicle - feedback request pleas
Still, how to indicate that a companion is actually a vehicle with internal space for passengers is up for debate :shock: I'm reading your old threads here. I did not realize they were vehicle/gear threads. :mrgreen: I see where this question came from now. I'm actually more interested in keeping t...
- Thu Sep 03, 2015 2:39 pm
- Forum: OVA
- Topic: Project Aces
- Replies: 95
- Views: 27998
Re: Project Aces
Apparently I gotten the calculations of Gear Costs off. Apparently my mind was so fixated on the whole "Each level equates to twice that number" from both Transformation and Gear that I subconsciously added that to the Gear Costs. As such, they have been edited to reflect this. Now if you...
- Thu Sep 03, 2015 10:17 am
- Forum: OVA
- Topic: Building Spaceship with Vehicle - feedback request please
- Replies: 7
- Views: 7155
Re: Building Spaceship with Vehicle - feedback request pleas
It's alright, so long as you got a clear idea of how to approach the problem. Still, how to indicate that a companion is actually a vehicle with internal space for passengers is up for debate :shock: I'd just declare it in the narrative. For a companion vehicle that carries multiple people, maybe a...
- Thu Sep 03, 2015 9:47 am
- Forum: OVA
- Topic: Building Spaceship with Vehicle - feedback request please
- Replies: 7
- Views: 7155
Re: Building Spaceship with Vehicle - feedback request pleas
If a ship has no such AI, then it's not really a weakness since the ship is less of a Companion and more of the Vehicle/Mecha and thus would not be applicable. Though I think a simpler approach would be this: If it's detrimental as a character, would it be detrimental as a ship? Thanks! That helps ...
- Wed Sep 02, 2015 9:04 pm
- Forum: OVA
- Topic: Building Spaceship with Vehicle - feedback request please
- Replies: 7
- Views: 7155
Building Spaceship with Vehicle - feedback request please
I'm looking for feedback on some ship design "templates" that I did please. These are traditional get-in-and-drive ships, without any AI or personality or anything like that. (I figure that's a good long-term upgrade for the players/characters.) All are based on putting 1 point in Vehicle....
- Fri Aug 28, 2015 8:40 am
- Forum: OVA
- Topic: non-combat abilities?
- Replies: 14
- Views: 15446
Re: non-combat abilities?
It might be nice to have a mechanic (Patlabor) or Sherlock Holmes type detective as one of the free example characters, so so people know characters like that are supported. Well, Braun is an inventor which is pretty close to the mechanic archetype, as he can probably fix things as good as he can i...
- Fri Aug 28, 2015 7:45 am
- Forum: OVA
- Topic: non-combat abilities?
- Replies: 14
- Views: 15446
Re: non-combat abilities?
That's right. As was said above, there are a lot of mental and social Abilities in OVA, such as Beautiful, Charismatic, Companion, Connected, Cute!, Famous, Intimidating, Intuitive, Inventor, Iron-Willed, Knowledge, Lucky, Minions, Passion, Perceptive, Performer, Position of Power, Smart, and Wealt...
- Thu Aug 27, 2015 3:04 pm
- Forum: OVA
- Topic: non-combat abilities?
- Replies: 14
- Views: 15446
Re: non-combat abilities?
Okay, basically, the vast majority of the abilities are non-combat or at least have a number of non-combat applications- it's only things like Attack and Combat Expert that are purely combat-centric. There are a whole bunch of social and technical abilities. Thanks--I assume that will be obvious on...
- Thu Aug 27, 2015 1:59 pm
- Forum: OVA
- Topic: non-combat abilities?
- Replies: 14
- Views: 15446
non-combat abilities?
I've been doing some research into OVA. 8) You can thank Lord Raziere at rpgnet who posted about OVA in the two cows thread. I've read the previews and a bunch of different reviews and forum threads here. Anyway, I'm interested in running OVA with less of a combat orientation. There will be combat, ...